Bonds
Bonds (Improved Equipment Currency)
Hard currency earned in battle and from missions, spent on improved (bond) equipment and special tank purchases.
What it means
Bonds are a secondary hard currency separated from credits and gold. They're earned slowly from battle (proportional to performance), from specific missions, and from clan wars campaigns. Unlike credits, you can't buy bonds with real money — they're a measure of consistent play. Their main use: bond equipment, which provides ~15% better stats than standard equipment.
Modifiers
Bond income only triggers above-average performance in your tier (top 3 on your team). Poor games give zero bonds regardless of tier. Premium account doesn't multiply bond income — it's purely skill-gated.
Typical values
Per-battle bond income: top-3 in team performance at Tier 6+ gives 2–10 bonds. Daily missions: 50–200 bonds. Clan campaigns: 5,000–20,000 bonds per ranking. Casual player accumulates ~500–1,500 bonds/month; competitive player ~5,000+.
Example
Why it matters
Bond equipment is the only progression item that doesn't have a credit/gold purchase option. It separates 'committed' from 'casual' players visibly — bond Vstab is a measurable accuracy advantage that pay-to-win players cannot circumvent. WG keeps bonds as a 'pure skill' achievement signal.
Common pitfall
Anti-detect browsers let you safely grind credits on alt accounts without bans. Used by serious WoT players, crypto airdrop hunters, and account farmers.
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Related terms
- Credits — The main soft currency of World of Tanks, earned in battle and spent on ammunition, repairs, and tank purchases.
- Equipment — Three slots per tank for permanent stat-boosting modules.
- Premium account — Time-based subscription that multiplies credit and XP earnings by 1.5× and unlocks extra mission slots.
- Ranked — Competitive Tier 10 mode with structured matchmaking and rewards tied to per-game performance ranks (chevrons).