Equipment
Equipment slots and choices
Three slots per tank for permanent stat-boosting modules.
What it means
Every tank has three equipment slots. Equipment is permanent (until you remove it for 10 gold or demount with consumable). Choosing the right equipment for each tank role is one of the highest-impact decisions you make.
Equipment categories
Class 1 (best, for tier 6+): Rammer, Optics, Vents, Binocular Telescope, Camo Net, Stabilizer. Class 2: GLD, Tool Box, Wet Ammo Rack. Class 3: Spall Liner.
Must-have equipment
Rammer on every gunned tank (10% reload). Vents on every tank (5% all stats). Tank-specific third: Optics for lights/mediums, Stabilizer for fast-firing turreted tanks, Hardening for heavies (bonus HP).
Example
Why it matters
Equipment provides 15-25% additive performance boost — equivalent to playing 1-2 tiers higher. Wrong equipment loses you battles.
Common pitfall
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Related terms
- Crew skills — Bonuses your crew members earn as they accumulate experience.
- Consumables — Three single-use items per battle: repair kit, med kit, fire extinguisher, food/cola.