Equipment — illustrative concept image
loadout

Equipment

Equipment slots and choices

In one sentence:

Three slots per tank for permanent stat-boosting modules.

What it means

Every tank has three equipment slots. Equipment is permanent (until you remove it for 10 gold or demount with consumable). Choosing the right equipment for each tank role is one of the highest-impact decisions you make.

Equipment categories

Class 1 (best, for tier 6+): Rammer, Optics, Vents, Binocular Telescope, Camo Net, Stabilizer. Class 2: GLD, Tool Box, Wet Ammo Rack. Class 3: Spall Liner.

Must-have equipment

Rammer on every gunned tank (10% reload). Vents on every tank (5% all stats). Tank-specific third: Optics for lights/mediums, Stabilizer for fast-firing turreted tanks, Hardening for heavies (bonus HP).

Example

Standard tier-10 medium loadout: Rammer + Vents + Optics. For tier-10 heavy: Rammer + Vents + Hardening. For SPG: Rammer + Vents + GLD.

Why it matters

Equipment provides 15-25% additive performance boost — equivalent to playing 1-2 tiers higher. Wrong equipment loses you battles.

Common pitfall

⚠ Switching equipment between tanks costs gold. Buy multiple Rammers if you have multiple tanks. The 10 gold demount fee adds up.
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