Spotting (vision) — illustrative concept image
vision

Spotting (vision)

Spotting mechanic in World of Tanks

In one sentence:

How tanks detect each other through line of sight, camo, and view range.

What it means

Spotting is the system that determines who sees whom in World of Tanks. It's not radar — it's line of sight modified by camouflage, distance, and obstruction. Understanding spotting is the difference between getting one-shot from invisible TDs and confidently pushing flanks.

Render distance

Maximum render distance is 565m. Beyond that, no spotting is possible. Maximum spotting is 445m by base mechanics. Between 445m-565m you can be spotted only by proxy (within 50m).

Tracers & proxy spotting

Firing from within 50m of an enemy guarantees detection regardless of your view range or camo (proxy spot). This is why TDs hide far behind the front line.

Why it matters

Spotting determines map control. Lights and mediums set the spotting line; heavies advance behind it. A poor spotter wastes the team's damage; a good one wins games.

Common pitfall

⚠ Tracer lines reveal your firing position to enemies — but only if they're already aware of your general area. Quick shots in cover usually go unnoticed.
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