Autoreloader — illustrative concept image
combat

Autoreloader

Autoreloader (Magazine with Per-Shell Reload)

In one sentence:

Hybrid magazine system that refills individual shells without dumping the full clip, blending burst damage with sustained DPM.

What it means

Introduced with the Italian heavies in 2018, the autoreloader is a magazine that doesn't require a full empty before reloading — instead, each shell refills independently after a per-shell reload timer. You can fire 1 shell, wait a few seconds, and fire again with the magazine partially loaded. The first shell reloads slowest, then progressively faster for the second, third, and final shells.

Typical values

Reload time per shell is non-linear — typically: shell 1 = full long reload (~25s), shell 2 = ~18s, shell 3 = ~12s, shell 4 = ~8s. Total clip refill takes longer than a conventional autoloader but offers flexibility mid-engagement.

Example

The Progetto 65 (Italian Tier 10 medium) has a 3-shell autoreloader, ~390 alpha each. You can fire shell 1, wait 18s, fire shell 2, wait 12s, fire shell 3 — sustaining steady fire — OR dump all 3 in 10 seconds for a 1,170-damage burst before disengaging for the full reload.

Why it matters

Autoreloader tanks are tactically flexible — they sustain DPM in extended engagements like single-shot tanks, but retain the burst-damage option of conventional autoloaders. This makes Italian heavies and TDs some of the highest-skill-ceiling vehicles in the game, rewarding awareness of which shell is currently loading.

Common pitfall

⚠ Treating the autoreloader like a 3-shot autoloader (always dumping the clip). The intermediate single-shot mode is where the autoreloader truly outperforms — most players never use it.
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