Ammo types — illustrative concept image
combat

Ammo types

Ammunition types in WoT

In one sentence:

AP, APCR, HEAT, and HE — each shell type behaves differently against armor.

What it means

Every gun in World of Tanks fires multiple ammunition types. Choosing the right shell for the situation is the difference between a kill and a bounce.

AP (Armor-Piercing)

AP (Armor-Piercing) — standard shell. Best penetration falloff with distance, normal penetration values, cheap. Default choice for most situations.

APCR (Armor-Piercing Composite Rigid)

APCR (Armor-Piercing Composite Rigid) — higher penetration than AP, less penetration loss with distance, but expensive and often poor at sharp angles.

HEAT (High-Explosive Anti-Tank)

HEAT (High-Explosive Anti-Tank) — fixed penetration regardless of distance, very high values, but loses penetration on screens, tracks, and spaced armor.

HE (High-Explosive)

HE (High-Explosive) — low penetration but deals splash damage even on non-penetrating hits. Used for module damage, track shots, and against very thin-armored targets.

Why it matters

Smart ammo choice can double your effective DPM. Carrying 5-10 'gold rounds' (APCR or HEAT) for hard targets is now standard practice.

Common pitfall

⚠ Spamming gold ammo on every shot wastes credits and limits your ammo pool. Use AP for 80% of shots, gold for the 20% that require it.
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