Ricochet — illustrative concept image
combat

Ricochet

Shell Ricochet

In one sentence:

When a shell deflects off armor instead of penetrating — typically at impact angles over 70° from the perpendicular.

What it means

A ricochet happens when a shell strikes armor at too steep an angle and bounces off without delivering damage. The 'ricochet angle' depends on shell type and target armor — and once a ricochet occurs, the shell does zero damage even if it later hits a vulnerable area. Understanding ricochet angles is the foundation of armor angling.

How it's calculated

AP/APCR ricochet angle: 70° (impact angles above ricochet). HEAT ricochet angle: 85° (rarely ricochets). HE: does not ricochet but loses damage rapidly on slopes.

Modifiers

Overmatch overrides ricochet — if shell caliber is ≥3× armor thickness, ricochet is impossible regardless of angle. A 152mm shell will never ricochet off a 50mm plate, even at 89°.

Example

Angle your IS-3's Pike Nose 60° to enemies. Their AP shell hits your front plate at 80° effective angle — ricochet, zero damage. Same shot at 30° angle (you're flat-facing) hits at only 30° effective — penetrates for full damage.

Why it matters

Ricochet is the defensive multiplier. Tanks with mediocre armor thickness become impenetrable when angled, while tanks with thick-but-flat armor get penetrated easily. This is why the IS-3, Maus, and AMX 50B excel — their angled hulls force constant ricochet angles on enemies.

Common pitfall

⚠ Confusing ricochet with non-penetration. A non-pen (shell stopped by armor thickness) still does no damage but uses up your shell. A ricochet bounces and continues — sometimes hitting another tank, sometimes hitting your own teammate behind the enemy.
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