Consumables — illustrative concept image
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Consumables

Consumables (one-use per battle)

In one sentence:

Three single-use items per battle: repair kit, med kit, fire extinguisher, food/cola.

What it means

Consumables are single-use items activated during battle. They cost credits per use (or gold for the premium versions). They give you the ability to repair critical modules, restore wounded crew, put out fires, and gain temporary stat boosts.

Standard kit

Standard slot setup: Repair Kit (fix tracks), Med Kit (restore wounded crew), 3rd slot is choice — extinguisher for tanks that burn, food for tanks that don't.

Food consumable

Premium food (chocolate, coffee, etc.) gives +10% all crew stats for the battle. Costs 20,000 credits per battle. Worth it on competitive tier 8+ tanks.

Example

A tier-10 medium running standard kit + Repair Kit + Med Kit costs ~3,000 credits per battle. With premium consumables and food, ~75,000 credits per battle.

Why it matters

Consumables are tactical — wrong activation timing wastes them. Save Repair Kit for the moment you need to escape with broken tracks, not at the start of a brawl.

Common pitfall

⚠ Premium consumables get auto-replaced after each battle. Check your settings — accidentally enabling auto-resupply premium can drain credits fast.
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