Consumables
Consumables (one-use per battle)
Three single-use items per battle: repair kit, med kit, fire extinguisher, food/cola.
What it means
Consumables are single-use items activated during battle. They cost credits per use (or gold for the premium versions). They give you the ability to repair critical modules, restore wounded crew, put out fires, and gain temporary stat boosts.
Standard kit
Standard slot setup: Repair Kit (fix tracks), Med Kit (restore wounded crew), 3rd slot is choice — extinguisher for tanks that burn, food for tanks that don't.
Food consumable
Premium food (chocolate, coffee, etc.) gives +10% all crew stats for the battle. Costs 20,000 credits per battle. Worth it on competitive tier 8+ tanks.
Example
Why it matters
Consumables are tactical — wrong activation timing wastes them. Save Repair Kit for the moment you need to escape with broken tracks, not at the start of a brawl.
Common pitfall
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Related terms
- Equipment — Three slots per tank for permanent stat-boosting modules.