Rate of fire
Rate of fire (shells per minute)
How many shells your gun can fire per minute with current crew and equipment.
What it means
Rate of fire is the inverse of reload time. A 6-second reload gives 10 rounds per minute. A 12-second reload gives 5 RPM. Rate of fire is half of DPM's equation — the other half being alpha damage.
Modifiers
Brothers in Arms skill, Vents equipment, Rammer equipment, food consumable — all multiply rate of fire stack multiplicatively. Together they can add 15-25% to base RPM.
Example
Why it matters
Rate of fire equipment is mathematically superior to alpha equipment in 95% of cases. Always prioritize Rammer + Vents on damage-dealing tanks.
Common pitfall
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Related terms
- DPM — Theoretical damage output sustained over one minute of continuous fire.
- Alpha damage — Average damage dealt by a single shell on a successful penetration.