Rate of fire — illustrative concept image
combat

Rate of fire

Rate of fire (shells per minute)

In one sentence:

How many shells your gun can fire per minute with current crew and equipment.

What it means

Rate of fire is the inverse of reload time. A 6-second reload gives 10 rounds per minute. A 12-second reload gives 5 RPM. Rate of fire is half of DPM's equation — the other half being alpha damage.

Modifiers

Brothers in Arms skill, Vents equipment, Rammer equipment, food consumable — all multiply rate of fire stack multiplicatively. Together they can add 15-25% to base RPM.

Example

An IS-3 with 12-second reload (5 RPM) becomes 4 RPM... wait, that's worse. Let me reverse: With Rammer (+10%), Vents (+5%), BiA (+5%), Food (+5%), the IS-3 reaches 5.8 RPM — a 16% boost.

Why it matters

Rate of fire equipment is mathematically superior to alpha equipment in 95% of cases. Always prioritize Rammer + Vents on damage-dealing tanks.

Common pitfall

⚠ Rate of fire on autoloaders means time between magazines, not between individual shells. A Bat-Châtillon 25t fires 4 shells in 12 seconds, then reloads 24 seconds. RPM listed is the magazine-cycle average.
Managing multiple WoT accounts?

Anti-detect browsers let you safely grind credits on alt accounts without bans. Used by serious WoT players, crypto airdrop hunters, and account farmers.

See Dolphin browser →

Affiliate link — we may earn commission from purchases

Related terms

Browse all WoT terms

DPMAlpha damagePenetrationAmmo typesArmor anglingView rangeCamo ratingHull-downGun depressionSpotting (vision)Ammo rackCrew skillsEquipmentConsumablesMatchmakerAutoloaderAutoreloaderDispersionAim timeRicochetOvermatchNormalizationPremium ammoSidescrapingSixth SenseProxy spottingBiACommanderCreditsBondsPremium accountWN8MoERanked