Dispersion
Gun Dispersion (Accuracy)
How tightly your shells cluster around the aim point — measured as the radius of the aiming circle at 100 meters.
What it means
Dispersion (also called accuracy) is the radius of the reticle's aiming circle, given in meters at 100m of range. A lower number is more accurate. When you fire, the shell can land anywhere within that circle — closer to center is more likely than the edges (Gaussian distribution), but never guaranteed. Tighter dispersion means more shells hit weak points; loose dispersion means even fully-aimed shots miss small targets.
How it's calculated
Modifiers
Dispersion is degraded by 'soft stats' — when your hull moves, turret turns, or gun rotates. A fully-aimed reticle (waiting for the circle to shrink to base size) gives best-case dispersion. Crew skill Snap Shot and equipment GLD/IRM reduce dispersion penalties.
Typical values
Best in class: ~0.30m (sniper TDs, German precision). Standard mediums/heavies: 0.36–0.40m. Loose: 0.42–0.48m (autoloaders, French mediums). Atrocious: 0.50m+ (some derp guns, lights).
Example
Why it matters
Two tanks with identical alpha and reload can have wildly different practical DPM because of dispersion. The tighter-shooting tank lands more weak-spot shots, while the loose-shooting tank wastes shells on non-pens. This is why 'paper' DPM rankings often differ from in-game results.
Common pitfall
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Related terms
- Aim time — Seconds for the reticle to shrink from its bloomed (moving) state back to fully aimed (base dispersion).
- Rate of fire — How many shells your gun can fire per minute with current crew and equipment.
- DPM — Theoretical damage output sustained over one minute of continuous fire.
- Penetration — How many millimeters of armor your shell can punch through at point-blank range.